Hammer 4v4

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West Sectional 4v4 Ultimate Tournament

The Western Ontario qualifier for the provincial 4v4 Ultimate Championships, officially sanctioned by Ontario Ultimate.

This tournament is open to teams from Hamilton, Guelph, Kitchener, Waterloo, London, St. Catherines, etc. See the initial bid allocation,

As this event is part of the Canadian 4v4 Ultimate Championships, teams must abide by the C4UC Tournament Manual or risk disqualification. At this time, the 2018 version is unavailable, please check Ultimate Canada for the latest news (see 2017 manual here).

Registration Deadline: December 14th, 2017

See the Facebook event to check out your competition, look for a team, or offer a carpool!


Ontario Ultimate logo

Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Event Summary

Refund Policy

We know life happens...

...so, our refund policy is quite lenient!

Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.

After the registration deadline, we cannot promise any refunds but we will do our best. Email us!

Rules

The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

  • Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
  • The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
  • Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
  • Brick mark is set at 2m in front of the endzone line.
  • After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
  • Maximum 30 second delay between points. Play resumes when either:
    • 30 seconds have elapsed, or
    • Both teams are ready through a check.
  • If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
  • Players may only sub on and off the field between points or from an injury timeout.
  • 3-minute halftime at the scheduled midpoint of the game.
  • Teams switch sides at the half.
  • Teams have 1 timeout per half.
  • A timeout lasts 60 seconds.
  • Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

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