Ontario 4v4 Circuit
The Ontario 4v4 Circuit (O4C) is a provincial Ultimate frisbee circuit of 4v4 indoor tournaments. There are three series part of the circuit – Club (mixed division), and new this 2019 – 2020 year, Masters and Juniors series! Tournaments are held across the Ontario throughout the season (October – April) and occasional special division events are sprinkled throughout (single gender and single gender masters). Most tournaments are four hours of non-stop play with the best indoor pay-per-play rate! Each team earns a relative ranking index based on each games’ results in comparison to other games’ results. This ranking develops as teams play in multiple events in a series and reflects the team’s standing throughout the Circuit.
Each point played has huge impact on the rankings. Play in many events for a chance at improving your ranking and be crowned Circuit Champions!
Teams from across the Great Lakes region!
2019 – 2020 Schedule
|Tournament Name||Date, Location|
|Ocho October||October 12, 2019, Toronto|
|Beta, Juniors||November 2, 2019, Toronto|
|Hub of Trent||November 9, 2019, Hastings|
|Aged to Perfection, Masters||November 16, 2019, Toronto|
|Nefarious November||November 30, 2019, Toronto|
|Just a State of Mind, Masters||December 7, 2019, Toronto|
|Dreamy December||December 14, 2019, Toronto|
|Alpha, Juniors||December 21, 2019, Toronto|
|Lilac||December 21, 2019, Beckwith|
|Guelph 4 Grain||December 28, 2019, Guelph|
|Jazzy January||January 4, 2020, Toronto|
|Flashy February||February 15, 2020, Toronto|
|Young at Heart, Masters||February 17, 2020, Toronto|
|Hammer||February 22, 2020, Ancaster|
||March 14, 2020, Selwyn|
|Older & Wiser, Masters||March 14, 2020, Toronto|
|March Mayhem||March 21, 2020, Toronto|
|Frontenac||March 21, 2020, Beckwith|
|Niagara||March 28, 2020, Niagara Falls|
|Northern||April 12, 2020, Sudbury|
|Age Before Beauty, Masters||TBA, Toronto|
|Open and Women’s||TBA, Toronto|
|Masters Open & Women
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:
- Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
- When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
- The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
- Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
- If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.
- Brick mark is set at 2m in front of the endzone line.
- After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
- Maximum 30 second delay between points. Play resumes when either:
- 30 seconds have elapsed, or
- Both teams are ready through a check.
- If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
- Players may only sub on and off the field between points or from an injury timeout.
- 3-minute halftime at the scheduled midpoint of the game.
- Teams switch sides at the half.
- Teams have 1 timeout per half.
- A timeout lasts 60 seconds.
- Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.
Rating System: Relative Ranking Index
As mentioned above, team ratings develop as teams participate in multiple standard events. This helps us record historical data of 4v4 Ultimate communities – and it’s fun!
To have ratings carry over between events, teams must:
- use the same team name
- retain a minimum 50% of playing roster
We use USA Ultimate rankings algorithm with minor adjustments.