Ontario 4v4 Circuit
The Ontario 4v4 Circuit (O4C) is a provincial circuit of mixed and single-gender 4v4 tournaments. Standard mixed tournaments are held across the region and monthly in Toronto during the 4v4 season (November – April). Most tournaments are small “quick-hit” tournaments, typically four hours of non-stop play with the best indoor pay-per-play rate! The relative ranking index develops as teams play in multiple standard events and reflects teams standings throughout the circuit.
Each point played has huge impact on the rankings. Play in many events for a chance at improving your ranking and be crowned Circuit Champions!
Teams from across the Great Lakes region!
|Tournament Name||Date, Location|
|Nefarious November 4v4||November 10, 2018, Toronto|
|Dreamy December 4v4||December 15, 2018, Toronto|
|Young At Heart, Mixed Masters 4v4||January 12, 2019, Toronto|
|Jazzy January 4v4||January 19, 2019, Toronto|
|Flashy February 4v4||February 2, 2019, Toronto|
|Guelph 4 Grain||February 2, 2019, Guelph|
|Open and Women’s 4v4||February 9, 2019, Toronto|
|March Mayhem 4v4||March 2, 2019, Toronto|
|Frontenac 4v4||March 3, 2019, Beckwith|
|Niagara 4v4||March 10, 2019, Niagara Falls|
|Hammer 4v4||March 16, 2019, Ancaster|
|Electric City 4v4
||March 16, 2019, Selwyn|
|London Fire 4v4||TBA|
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:
- Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
- When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
- The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
- Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
- Brick mark is set at 2m in front of the endzone line.
- After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
- Maximum 30 second delay between points. Play resumes when either:
- 30 seconds have elapsed, or
- Both teams are ready through a check.
- If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
- Players may only sub on and off the field between points or from an injury timeout.
- 3-minute halftime at the scheduled midpoint of the game.
- Teams switch sides at the half.
- Teams have 1 timeout per half.
- A timeout lasts 60 seconds.
- Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.
Rating System: Relative Ranking Index
As mentioned above, team ratings develop as teams participate in multiple standard events. This helps us record historical data of 4v4 Ultimate communities – and it’s fun!
To have ratings carry over between events, teams must:
- use the same team name
- retain a minimum 50% of playing roster
We use USA Ultimate rankings algorithm with minor adjustments.