The Ultimate Experience

Foolish Fours 4v4 2024
2024-04-06 08:00 - 12:00 (America/Toronto) | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 30, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Sold Out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Sold Out

Delta, Juniors 4v4
2024-04-13 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: April 11, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

register now

Event Summary

mixed juniors division (U19 as of 2024)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

register now

The Ultimate Exhibition 2024
2024-05-11 - 2024-05-12 | Barrie Community Sports Complex, 2100 Nursery Rd, Minesing, ON, L0L 1Y2, Canada
Play More UltimateCountdown To The First Pull OfThe 2024 Outdoor Touring Season000Weeks0000Days00Hrs00Min00SecReintroducing The Ultimate ExhibitionWe’re excited to announce some updates to the premier season kickoff tournament.
First, to reflect the tournament’s new home, we’re giving it a new name: The Ultimate EXhibition (TUX)!
Second, get ready to battle it out on world-class grass! We’re moving the tournament to Barrie, where you’ll be playing at top-notch facilities. This location boasts premier lined fields for optimal play, plus on-site food vendors to keep you fueled all weekend.
It is our favourite facility to work with, and we’re excited to host you at TUX here!
Like the Toronto Ultimate Festival (TUF), and the Toronto Ultimate Tournament (TUT) before it, we will be providing a top notch tournament experience to get the outdoor touring season started. We can’t wait to see you there for the first look at club teams of the season.
Follow this page, Facebook, or Instagram for more information on team registration, sponsors, extras, and more to be coming over the next couple of weeks.
The early bird fee will be $699.99 CAD (taxes included) and is valid until 11:59 PM, April 1st.
The fee will then be $750.00 CAD (taxes included), April 2nd – May 1st.
Late fee will be $800.00 CAD (taxes included) May 1st onwards and subject to availability.
Registration Closed

DivisionsEvery year we accept team bids for 12 different divisions, however, we may collapse any division into the core 3 adult divisions if the smaller ones do not fill. (ie. Women’s Masters will fold into Women’s if not enough Women’s Masters teams register to make a valid division, or Open Grand Masters would fold into Open Masters and then Open etc.). We require a minimum of 6 teams in order to have a division remain separate.
The 12 divisions we advocate for are: Junior Open, Junior Women, Junior Mixed, Open, Women, Mixed, Open Masters, Women Masters, Mixed Masters, Open Grand Masters, Women Grand Masters, Mixed Grand Masters.

Sponsors Interesting in sponsoring this event? Contact us.
Our TeamBlue McClellan (he/him)President & Founder20 years of Ultimate leadership. 15 years of premiere tournament management. A lifetime of fun!Alyne Azucena (she/her)Co-Owner, Director of OperationsSport and business champion. Player. Coach. Leader.Refund PolicyWe understand that sometimes 'life happens'...Refund Policy...so, our refund policy is quite lenient!
Before April 1st, refunds will be handled on a case-by-base basis. Please email us immediately if your situation changes and we can usually accommodate.
After April 1st, we cannot commit to full refunds unless we have teams on the waiting list able to take your place, or were already over our breakeven point. We will do our best to work with you for a fair outcome. Email us!

Not-ionals 2024
2024-08-17 08:00 - 2024-08-18 17:00 | Barrie Community Sports Complex, 2100 Nursery Rd, Minesing, ON, L0L 1Y2, Canada
Event Summary

2-day format
7 games per team
all divisions available
athletic therapy on-site
touring-level competition
a shot at the coveted Not-ionals title!

A Shot at the coveted Not-ionals Title
This isn’t Nationals… it’s Not-ionals!
We are offering registration in all divisions. We are happy to offer master’s or junior’s divisions if we get a minimum number of teams, but otherwise will collapse those into the core adult divisions.
Registration deadline: August 4th, 2024, 11:59 PM EST
Contact Us
Register Now

25th Annual Zodiac Ultimate Tournament
2024-09-28 08:00 - 2024-09-29 14:30 | Sunnybrook Park, 1132 Leslie Street, Toronto, ON, M3C 3L7, Canada
A Hat tournament playing as your Zodiac sign, the 25th Annual Zodiac Tournament returns to Toronto!
September 28 - 29, 2024Play as your Zodiac sign and gruel it out against the other 11 signs25th Annual Zodiac TournamentOne of the most anticipated hat tournaments, the Zodiac Tournament is a long-standing event, 25 years running.
Join the fun on September 28 and 29, 2024
Event Summary

hat tournament
2-day format
7 games per team
athletic therapy on-site
Saturday Night party
two unique Zodiac jerseys included

Claim to fame – which Zodiac sign will triumph all?
September is just around the corner and with it comes a celebration of spirited fun known as the Zodiac Ultimate Tournament! Zodiac returns to Toronto this year after spending last year in Rochester. A truly international Ultimate event.
For those of you unfamiliar with Zodiac, it is a 2-day, spirited, mixed gender twelve-team hat tournament. Each player signs up as an individual and is put on a team with fellow players of the same zodiac sign. The tournament was the brainchild of Toronto’s celestial gurus Bob Anglin and Brian Parkinson. After the 3rd year in Toronto, it was decided to make the tournament an international affair by alternating the locale between Toronto and Rochester. Although Bob and Brian are no longer with the tournament, their spirit lives on!
Zodiac attracts a mixture of all levels of players from experienced touring players to new recreational level players. Although the team you are on was determined long ago by fate, only by actively signing up can you become part of this unique event. You don’t want to miss out on all the fun!
Space is limited for this event, so register early and don’t be disappointed.
Join the Facebook Event to see who’s coming from where, coordinate rides, accommodations, and the annual banter of which sign will win it all!

Registration Open

Facebook Event

More About Zodiac Ultimate Tournament

Alpha, Juniors 4v4 2024
2024-11-09 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A Juniors 4v4 event! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: November 3, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

SOLD OUT

Event Summary

juniors mixed division (U19 as of 2024)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

SOLD OUT

Nefarious November 4v4 2024
2024-11-16 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Two November club events of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Note: November 23 is now EXPANDED! Space for 12 teams means more competitive games for everyone, where the top seed will play the 2nd, 3rd, 4th, and 5th seed.
Registration Deadline for November 16: November 10, 2024, 11:59 PM
Registration Deadline for November 23: November 17, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Nov 16 – Sold Out
Nov 23 – Sold Out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Nov 16 – Sold Out
Nov 23 – Sold Out

Older & Wiser, Mixed Masters 4v4 2024
2024-11-30 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: November 24, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Sold Out

Event Summary

mixed masters division, 30 yro in 2024
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Sold Out

Beta, Juniors 4v4 2024
2024-12-07 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A Juniors 4v4 event! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Now EXPANDED! Space for 12 teams means more competitive games for everyone, where the top seed will play the 2nd, 3rd, 4th, and 5th seed.
Registration Deadline: December 1, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Register Now

Event Summary

juniors mixed division (U19 as of 2024)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Dreamy December 4v4 2024
2024-12-14 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Note: The December 14th tournament is now EXPANDED! Space for 12 teams means more competitive games for everyone, where the top seed will play the 2nd, 3rd, 4th, and 5th seed.
Registration Deadline for Dreamy December 14th: December 8, 2024, 11:59 PM
Registration Deadline for Dreamy December 21st: December 15, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Dec 14th – sold out
Dec 21st – sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Dec 14th – sold out
Dec 21st – sold out

Forever Young, Mixed Masters 4v4 2024
2024-12-21 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
There is space for 12 teams, meaning more competitive games for everyone where the top seed will play the 2nd, 3rd, 4th, and 5th seed.
Registration Deadline: December 15, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed masters division, 30 yro in 2024
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Jazzy January 4v4, 2025
2025-01-04 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
This event is now expanded to 12 teams!
Registration Deadline: December 31, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

register now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

register now

4v4 Gym League - January 2025
2025-01-06 19:00 - 2025-01-27 21:00 | Ontario
4v4 Gym League – January 2025
A hugely popular version of Ultimate in Europe, indoor gym Ultimate offers a fast-paced and economical way to play.
A double header weekly league, with an optional coaching add on, this Ultimate Frisbee recreational league is the best way to level up your disc skills.
Head out to the local bar for team bonding and strategy talk.

Location: TBA
Time: 7 – 8:30 PM
Dates: January 6, 13, 20, 27
Registration deadline: December 29th, 11:59 PM

Registration Coming Soon

League Summary
mixed gender
two 40 min games per week
4 weeks (January 6, 13, 20, 27)
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
4v4 Gym Rules

The 4v4 Gym Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Walls & ceilings

A disc touching the wall is out-of-bounds. Play resumes where the disc left the playing field.
When the disc is out-of-bounds, the player that resumes play can set their pivot foot 1 meter inside the playing field.
A disc touching the ceiling is out-of-bounds. If the spot where the ceiling is touched is above the field, play resumes right underneath that spot on the playing field, or from where it left the playing field.

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Coming Soon

Just a State of Mind, Mixed Masters 4v4 2025
2025-01-11 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 29, 2024, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed masters division, 30 yro in 2025
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Gamma, Juniors 4v4 2025
2025-01-18 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 12, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Jingle January 4v4 2025
2025-01-25 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 19, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Flashy February 4v4 2025
2025-02-01 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 26, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Women's Masters I 4v4 2025
2025-02-08 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A special Women’s Masters event in the Ontario 4v4 Circuit! The first of two women’s masters events due to high demand!
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 2, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary
women’s masters division (30 yro+ as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Delta, Juniors 4v4 2025
2025-02-22 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A Juniors 4v4 event! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: February 16, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

March Mayhem 2025
2025-03-01 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 23, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Ruby, Grandmasters 4v4 2025
2025-03-08 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament

The newest division in our 4v4 Circuit, catering to the Grandmasters division (37 yro+ as of 2024 for UE events). Longer time between games gives you the same great tournament with more time to catch up with friends, and catch your breath, between games.
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: March 2, 2025, 11:59 PM
Register Now

Event Summary

Grandmasters Mixed division (37 yro+ as of 2025)
1-day
5 35-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Epsilon, Juniors 4v4 2025
2025-03-08 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A Juniors 4v4 event! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: March 2, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Young at Heart, Mixed Masters 4v4 2025
2025-03-15 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: March 9, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Register Now

Event Summary
mixed masters division, 30 yro in 2025
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:
Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:
30 seconds have elapsed, or
Both teams are ready through a check.
If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

March Madness 2025
2025-03-22 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 16, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

4v4 Gym League - March & April 2025
2025-03-28 18:00 - 2025-04-18 20:00 | North Toronto CI, 17 Broadway Ave, Toronto, ON, M4P 1R2, Canada
Introducing: 4v4 Gym League
A hugely popular format of Ultimate in Europe, indoor gym Ultimate offers a fast-paced and economical way to play.
A double header weekly league, this league is the best indoor offering in the city.
Head out to the local bar for team bonding and strategy talk.

Location: North Toronto CI (Yonge/Eglinton)
Time: 6 – 8 PM
Dates: March 28, April 4, 11, 25
Registration deadline: March 16, 11:59 PM

Facebook Event Coming Soon
Registration Closed

League Summary
mixed gender
two 50 min games per week, 4 weeks (March 28, April 4, 11, 25)
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
4v4 Gym Rules

The 4v4 Gym Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Walls & ceilings

A disc touching the wall is out-of-bounds. Play resumes where the disc left the playing field.
When the disc is out-of-bounds, the player that resumes play can set their pivot foot 1 meter inside the playing field.
A disc touching the ceiling is out-of-bounds. If the spot where the ceiling is touched is above the field, play resumes right underneath that spot on the playing field, or from where it left the playing field.

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Women's Masters II 4v4 Tournament 2025
2025-03-29 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A special Women’s Masters event in the Ontario 4v4 Circuit! The second of two women’s masters events due to high demand!
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 23, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary
women’s masters division (30 yro+ as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Foolish Fours 2025
2025-04-05 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 30, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Zeta, Juniors 4v4 2025
2025-04-12 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
A Juniors 4v4 event! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
This event is now expanded to 12 teams!
Registration Deadline: April 6, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

register now

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

register now

The Ultimate Exhibition 2025
2025-05-10 08:00 - 2025-05-11 17:00 | Trafalgar Sports Park, 11494 Trafalgar Road, Esquesing, ON, Canada
Play More UltimateCountdown To The First Pull OfThe 2025 Outdoor Touring Season000Weeks0000Days00Hrs00Min00SecThe Ultimate Exhibition (TUX)
The premier season kick off tournament in the province, where you’ll be playing at top-notch facilities with shade pavilions, ample parking, and sideline seating.
Like the Toronto Ultimate Festival (TUF), and the Toronto Ultimate Tournament (TUT) before it, we will be providing a top notch tournament experience to get the outdoor touring season started. We can’t wait to see you there for the first look at club teams of the season.
Follow this page, Facebook, or Instagram for more information on team registration, sponsors, extras, and more to be coming over the next couple of weeks.
The early bird fee will be $699.99 CAD (taxes included) and is valid until 11:59 PM, May 4th.
Late fee will be $800.00 CAD (taxes included) May 5th, 12 AM onwards and subject to availability.
register now

DivisionsEvery year we accept team bids for 12 different divisions, however, we may collapse any division into the core 3 adult divisions if the smaller ones do not fill. (ie. Women’s Masters will fold into Women’s if not enough Women’s Masters teams register to make a valid division, or Open Grand Masters would fold into Open Masters and then Open etc.). We require a minimum of 6 teams in order to have a division remain separate.
The 12 divisions we advocate for are: Junior Open, Junior Women, Junior Mixed, Open, Women, Mixed, Open Masters, Women Masters, Mixed Masters, Open Grand Masters, Women Grand Masters, Mixed Grand Masters.

2025 Results

Our Team Blue McClellan (he/him)President & Founder20 years of Ultimate leadership. 15 years of premiere tournament management. A lifetime of fun!Alyne Azucena (she/her)Co-Founder, Product & OperationsSport and business champion. Player. Coach. Leader.Refund PolicyWe understand that sometimes 'life happens'...Refund Policy...so, our refund policy is quite lenient!
Before April 1st, refunds will be handled on a case-by-base basis. Please email us immediately if your situation changes and we can usually accommodate.
After April 1st, we cannot commit to full refunds unless we have teams on the waiting list able to take your place, or were already over our breakeven point. We will do our best to work with you for a fair outcome. Email us!

Gem - Masters & Grandmasters Ultimate Tournament 2025
2025-06-28 08:00 - 17:00 | Barrie Community Sports Complex, 2100 Nursery Rd, Minesing, ON, L0L 1Y2, Canada
Gem – Masters & Grandmasters Ultimate Tournament
Introducing a 1-day luxury masters and grandmasters event at top-notch facilities with premier lined fields, shade tents, ice, massage tables and snack bars.
Follow this page, Facebook, or Instagram for more information on team registration, sponsors, extras, and more.
Registration deadline: 11:59 PM, June 15, 2025
register now

DivisionsWe accept team bids for 6 different divisions, however, we may collapse a grandmaster (GM) division into one masters divisions if GM do not reach at least 4 teams.
The 6 divisions we advocate for are: Open Masters, Women Masters, Mixed Masters, Open Grand Masters, Women Grand Masters, Mixed Grand Masters.

Sponsors Interesting in sponsoring this event? Contact us.
Our TeamBlue McClellan (he/him)President & Founder20 years of Ultimate leadership. 15 years of premiere tournament management. A lifetime of fun!Alyne Azucena (she/her)Co-Founder, Product & OperationsSport and business champion. Player. Coach. Leader.Refund PolicyWe understand that sometimes 'life happens'...Refund Policy...so, our refund policy is quite lenient!
Before May 30, refunds will be handled on a case-by-base basis. Please email us immediately if your situation changes and we can usually accommodate.
After June 1, we cannot commit to full refunds unless we have teams on the waiting list able to take your place, or were already over our breakeven point. We will do our best to work with you for a fair outcome. Email us!
