Not-ionals 2019
2019-08-24 09:00 - 2019-08-25 12:00 (America/Toronto) | Sunnybrook Park, 1132 Leslie Street, Toronto, ON, M3C 3L7, Canada
Event Summary

2-day format
7 games per team
athletic therapy on-site
touring-level competition
a shot at the coveted Not-ionals title!

A Shot at the coveted Not-ionals Title
We thought, “Why miss out on the fun of Nationals, let’s have our own!”
If you are interested in registering a team to this tournament and have not been invited, please let us know.
Contact Us
Register Now!

Saturday Night Party
TDB

Toronto Goaltimate League
2019-09-12 19:00 - 2019-09-26 21:00 | North York Civic Soccer Field #6, 5720 Bathurst St, North York, ON, M2R 3W2, Canada
Introducing: Toronto Goaltimate League!

Learn More About Goaltimate
Facebook Event
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League Summary
mixed gender
two 1-hour games per week, 3 weeks (September 12, 19, 26)
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Goaltimate Rules

4 on 4 – with subbing on the fly (incoming players must tag hands of the player coming off). Minimum 1 of each gender on the field, no gender matching enforced.
Stall Count of 5 – can be counted by any person from anywhere on the field. Only one person can count at a time.
Scoring – One point for a completed pass that travels through the hoop and is caught in the end zone by your teammate; two points if the disc is thrown from beyond the clear line.
Turnovers – Whenever a turnover happens, the possession changes, and the new offensive team must ‘clear’ the disc by taking it into the clear box, and can then attack the goal.
Clearing – “Make it take it” rules apply, so if you score – your team must clear the disc and then you can attack again.
One way through the Hoop – The disc can only go through the hoop in 1 direction, if you throw it through backwards (from behind the hoop, towards the clear line) – it’s a turnover
3 in the Key – Offensive players may only stay in the end zone for 3 seconds at a time. After 3 seconds they must leave the end zone and return in order to be an eligible scoring receiver.
No Goaltending – Defenders must be within 10 feet of an offensive player to remain in the end zone. ‘No goaltending’ call results in a stoppage of play and repositioning of the offending player to the closest point outside the end zone.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts.
Notes:

Some versions of Goaltimate allow setting picks – we are currently not playing with picks.
Players may not break the plane of the hoop when passing for a goal. This is considered the same as a travel call – and the disc will go back to the shooting player at the stall count at which he/she threw the disc.
A goal is awarded on any reception for which the first point of contact is in the end zone, and the disc passed through the front of the hoop, or if the receiving player’s body creates a path connecting the disc to the first point of contact in the end zone passing through the front of the hoop.
If a player catches a disc in the goal that has hit the hoop but passes through, the catch is a goal.
If a player hits the hoop (but does not destroy it/move it out of position to the point of pausing play to readjust) on his/her way to scoring a goal. The catch is considered a goal.
A two point goal that is tipped by either an offensive or defensive player is still worth two points.
A player subbing must touch hands with the subee in order to be considered live on the playing field. Subees may not leave the sub box until they are touched. Violations of this will result in a turnover (same as Ultimate speed point).

Registration Closed

Ocho October
2019-10-12 08:00 - 12:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
4v4 Ultimate Tournament
The first event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 9, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Beta 4v4 Juniors Tournament
2019-11-02 13:00 - 17:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
Juniors 4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 25, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Hub of Trent 4v4 2019
2019-11-09 08:00 - 12:00 | Hastings Field House, 97 Elgin Street, Hastings, ON, K0L 1Y0, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 4, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Aged to Perfection 4v4 Masters Ultimate Tournament
2019-11-16 08:00 - 12:00 | Seneca College Sports Centre, Building D, 1750 Finch Ave E, North York, ON, M2J 2X5, Canada
4v4 Masters Ultimate Tournament
The first event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 8, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Nefarious November 2019
2019-11-30 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 22, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Just a State of Mind 4v4 Masters Ultimate Tournament
2019-12-07 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 29, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Dreamy December 2019
2019-12-14 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 6, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Alpha 4v4 Juniors Tournament
2019-12-21 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Juniors Ultimate Tournament
Part of our new Junior’s 4v4 Series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 13, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

juniors division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Lilac 2019
2019-12-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 16, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Guelph 4 Grain 2019
2019-12-28 08:00 - 12:00 | Royal Distributing Athletic Performance Centre, 7384 Wellington Road 30, Guelph, ON, N1H 6J2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 20, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Jazzy January 2020
2020-01-04 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 27, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Flashy February 2020
2020-02-15 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 10, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Young at Heart 4v4 Masters 2020
2020-02-17 10:00 - 14:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 7, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Hammer 4v4 2020
2020-02-22 12:00 - 16:00 | Ancaster Sports Centre, 1030 lower Lions Club Road, Ancaster, ON, L9H 5E3, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 24, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Electric City 2020
2020-03-14 08:00 - 12:00 | Peterborough Spiplex, 7939 Highway #7, Selwyn, Ontario, K9J 6X4, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 6, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Older & Wiser 4v4 Masters 2020
2020-03-14 13:00 - 17:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 6, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Frontenac 4v4 2020
2020-03-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 13, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

March Mayhem 2020
2020-03-21 08:00 - 12:00 | Seneca College Sports Centre, Building D, 1750 Finch Ave E, North York, ON, M2J 2X5, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 13, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Niagara 4v4 2020
2020-03-28 08:00 - 12:00 | Niagara Sportsplex, 3710 Sinnicks Ave, Niagara Falls, ON, L2J 2G7, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 20, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Northern 4v4 2020
2020-04-12 09:00 - 13:00 | Lasalle Dome, 1545 Kennedy St, Sudbury, ON, P3A 2G1, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 27, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Toronto Ultimate Exhibition 2020
2020-05-16 08:00 - 2020-05-17 19:00 | ON
Play More UltimateCountdown To The First Pull OfThe 2020 Outdoor Touring Season000Weeks0000Days00Hrs00Min00SecRegistration Opening SoonRegistration for the Toronto Ultimate Exhibition 2020 is coming soon.
Registration Opening SoonSpring is just around the corner, and with it comes the yearly tradition of kicking off the touring season in Eastern Canada with the Toronto Ultimate eXhibition (TUX). Like the Toronto Ultimate Festival (TUF), and the Toronto Ultimate Tournament (TUT) before it, we will be providing a top notch tournament experience to get the outdoor touring season started.
Please watch our website and Facebook page for more information on team registration, sponsors, extras, and more to be coming over the next couple of weeks. To ensure you don’t miss the registration deadline, you can also sign up for our mailing list.
Registration Opening SoonDivisionsEvery year we look to accept team bids for 12 different divisions, however, we may collapse divisions into the core 3 adult divisions due to the smaller ones do not filling. (ie. Women’s Masters will fold into Women’s if not enough Women’s Masters teams register to make a valid division, or Open Grand Masters would fold into Open Masters and then Open etc.).
The 12 divisions we advocate for are: Junior Open, Junior Women, Junior Mixed, Open, Women, Mixed, Open Masters, Women Masters, Mixed Masters, Open Grand Masters, Women Grand Masters, Mixed Grand Masters.
Pre-Registered TeamsThe following teams have signed up and expressed their intent to compete at the tournament. Teams in bold have paid.
Mixed

Women
Team Canada U20

Open
Team Canada U20

Register NowSponsorsInteresting in sponsoring this event? Contact us.
Our TeamNicolas EdwardsOperations AssociateSports enthusiast. Old soul. Thinks hockey is more fun than Ultimate.
he/hisBlue McClellanPresident & Founder15 years of Ultimate leadership. 10 years of premiere tournament management. A lifetime of fun!
he/hisAlyne AzucenaCo-Owner, Director of OperationsIntrospective. Community Builder. Small business owner. Ally. Dilettante in fun things. Strength & conditioning coach.
she/herRefund PolicyWe understand that sometimes 'life happens'...Refund Policy...so, our refund policy is quite lenient!
Before the registration deadline of April 21st, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!

Toronto Goaltimate League 2021
2021-07-12 18:00 - 2021-08-30 20:00 | North York Civic Field #1, 5720 Bathurst St, North York, ON, M2R 3W2, Canada
Toronto Goaltimate League is back for 2021!

Learn More About Goaltimate
Register Now

League Summary
mixed gender
1-hour games on Mondays, 8 weeks (July 12 – Aug 30)
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Similar to half-court basketball, Goaltimate is a fun, engaging, and skilled version of ultimate, and it’s the perfect way to get back into things in 2021. Smaller teams than ultimate, and a little bit less full-field running – we can’t wait to see you there!
Goaltimate Rules

4 on 4 – with subbing on the fly (outgoing player must exit the field before new player enters). Minimum 1 of each gender on the field, no gender matching enforced.
Stall Count of 5 – can be counted by any person from anywhere on the field. Only one person can count at a time.
Scoring – One point for a completed pass that travels through the hoop and is caught in the end zone by your teammate; two points if the disc is thrown from beyond the clear line.
Turnovers – Whenever a turnover happens, the possession changes, and the new offensive team must ‘clear’ the disc by taking it into the clear box, and can then attack the goal.
Clearing – “Make it take it” rules apply, so if you score – your team must clear the disc and then you can attack again.
One way through the Hoop – The disc can only go through the hoop in 1 direction, if you throw it through backwards (from behind the hoop, towards the clear line) – it’s a turnover
3 in the Key – Offensive players may only stay in the end zone for 3 seconds at a time. After 3 seconds they must leave the end zone and return in order to be an eligible scoring receiver.
No Goaltending – Defenders must be within 10 feet of an offensive player to remain in the end zone. ‘No goaltending’ call results in a stoppage of play and repositioning of the offending player to the closest point outside the end zone.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts.
Notes:

Some versions of Goaltimate allow setting picks – we are currently playing WITH picks.
Players may not break the plane of the hoop when passing for a goal. This is considered the same as a travel call – and the disc will go back to the shooting player at the stall count at which he/she threw the disc.
A goal is awarded on any reception for which the first point of contact is in the end zone, and the disc passed through the front of the hoop, or if the receiving player’s body creates a path connecting the disc to the first point of contact in the end zone passing through the front of the hoop.
If a player catches a disc in the goal that has hit the hoop but passes through, the catch is a goal.
If a player hits the hoop (but does not destroy it/move it out of position to the point of pausing play to readjust) on his/her way to scoring a goal. The catch is considered a goal.
A two point goal that is tipped by either an offensive or defensive player is still worth two points.
A player subbing must touch hands with the subee in order to be considered live on the playing field. Subees may not leave the sub box until they are touched. Violations of this will result in a turnover (same as Ultimate speed point).

Registration Closed

Gateway Goaltimate Tournament - July 25th
2021-07-25 09:00 - 13:00 | North York Civic Soccer Field #6, 5720 Bathurst St, North York, ON, M2R 3W2, Canada
4 Hours of Goaltimate on a Sunday Morning.

Learn More About Goaltimate
Register Now

League Summary
mixed gender
9am – 1pm on July 25th @ North York Civic Fields
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Similar to half-court basketball, Goaltimate is a fun, engaging, and skilled version of ultimate, and it’s the perfect way to get back into things in 2021. Smaller teams than ultimate, and a little bit less full-field running – we can’t wait to see you there!
Goaltimate Rules

4 on 4 – with subbing on the fly (outgoing player must exit the field before new player enters). Minimum 1 of each gender on the field, no gender matching enforced.
Stall Count of 5 – can be counted by any person from anywhere on the field. Only one person can count at a time.
Scoring – One point for a completed pass that travels through the hoop and is caught in the end zone by your teammate; two points if the disc is thrown from beyond the clear line.
Turnovers – Whenever a turnover happens, the possession changes, and the new offensive team must ‘clear’ the disc by taking it into the clear box, and can then attack the goal.
Clearing – “Make it take it” rules apply, so if you score – your team must clear the disc and then you can attack again.
One way through the Hoop – The disc can only go through the hoop in 1 direction, if you throw it through backwards (from behind the hoop, towards the clear line) – it’s a turnover
3 in the Key – Offensive players may only stay in the end zone for 3 seconds at a time. After 3 seconds they must leave the end zone and return in order to be an eligible scoring receiver.
No Goaltending – Defenders must be within 10 feet of an offensive player to remain in the end zone. ‘No goaltending’ call results in a stoppage of play and repositioning of the offending player to the closest point outside the end zone.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts.
Notes:

Some versions of Goaltimate allow setting picks – we are currently playing WITH picks.
Players may not break the plane of the hoop when passing for a goal. This is considered the same as a travel call – and the disc will go back to the shooting player at the stall count at which he/she threw the disc.
A goal is awarded on any reception for which the first point of contact is in the end zone, and the disc passed through the front of the hoop, or if the receiving player’s body creates a path connecting the disc to the first point of contact in the end zone passing through the front of the hoop.
If a player catches a disc in the goal that has hit the hoop but passes through, the catch is a goal.
If a player hits the hoop (but does not destroy it/move it out of position to the point of pausing play to readjust) on his/her way to scoring a goal. The catch is considered a goal.
A two point goal that is tipped by either an offensive or defensive player is still worth two points.
A player subbing must touch hands with the subee in order to be considered live on the playing field. Subees may not leave the sub box until they are touched. Violations of this will result in a turnover (same as Ultimate speed point).

Registration Open

Not-ionals 2021
2021-08-14 08:00 - 2021-08-15 16:00 | Barrie Community Sports Complex, 2100 Nursery Rd, Minesing, ON, L0L 1Y2, Canada
Event Summary

2-day format
7 games per team
all divisions available
athletic therapy on-site
touring-level competition
a shot at the coveted Not-ionals title!

A Shot at the coveted Not-ionals Title
This isn’t Nationals… it’s Not-ionals!
Folks, we’re excited to be back to offering events. We appreciate your patience as well. Due to COVID, organizing has been more difficult than normal with fluid rules, insurers and facilities trying to adapt and pivot, etc.
We are offering registration in all divisions. We have every reason to believe that women’s, open and mixed should be able to proceed. We are happy to offer master’s or junior’s divisions if we get a minimum number of teams, but otherwise will collapse those into the core adult divisions.
If you are interested in registering a team to this tournament and have not been invited, please let us know.
Registration deadline: August 9th, 8 AM EST
Contact Us
Register Now!

Saturday Night Party
TBD

Arches Goaltimate Tournament - Aug 22
2021-08-22 09:00 - 13:00 | North York Civic Field #1, 5720 Bathurst St, North York, ON, M2R 3W2, Canada
A warm cup of goaltimate in the morning.

Learn More About Goaltimate
Register Now

League Summary
mixed gender
9am – 1pm on Aug 22 @ North York Civic Fields
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Similar to half-court basketball, Goaltimate is a fun, engaging, and skilled version of ultimate, and it’s the perfect way to get back into things in 2021. Smaller teams than ultimate, and a little bit less full-field running – we can’t wait to see you there!
Goaltimate Rules

4 on 4 – with subbing on the fly (outgoing player must exit the field before new player enters). Minimum 1 of each gender on the field, no gender matching enforced.
Stall Count of 5 – can be counted by any person from anywhere on the field. Only one person can count at a time.
Scoring – One point for a completed pass that travels through the hoop and is caught in the end zone by your teammate; two points if the disc is thrown from beyond the clear line.
Turnovers – Whenever a turnover happens, the possession changes, and the new offensive team must ‘clear’ the disc by taking it into the clear box, and can then attack the goal.
Clearing – “Make it take it” rules apply, so if you score – your team must clear the disc and then you can attack again.
One way through the Hoop – The disc can only go through the hoop in 1 direction, if you throw it through backwards (from behind the hoop, towards the clear line) – it’s a turnover
3 in the Key – Offensive players may only stay in the end zone for 3 seconds at a time. After 3 seconds they must leave the end zone and return in order to be an eligible scoring receiver.
No Goaltending – Defenders must be within 10 feet of an offensive player to remain in the end zone. ‘No goaltending’ call results in a stoppage of play and repositioning of the offending player to the closest point outside the end zone.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts.
Notes:

Some versions of Goaltimate allow setting picks – we are currently playing WITH picks.
Players may not break the plane of the hoop when passing for a goal. This is considered the same as a travel call – and the disc will go back to the shooting player at the stall count at which he/she threw the disc.
A goal is awarded on any reception for which the first point of contact is in the end zone, and the disc passed through the front of the hoop, or if the receiving player’s body creates a path connecting the disc to the first point of contact in the end zone passing through the front of the hoop.
If a player catches a disc in the goal that has hit the hoop but passes through, the catch is a goal.
If a player hits the hoop (but does not destroy it/move it out of position to the point of pausing play to readjust) on his/her way to scoring a goal. The catch is considered a goal.
A two point goal that is tipped by either an offensive or defensive player is still worth two points.
A player subbing must touch hands with the subee in order to be considered live on the playing field. Subees may not leave the sub box until they are touched. Violations of this will result in a turnover (same as Ultimate speed point).

Registration Open

Dreamy December 2021
2021-12-04 | Multiple, Toronto, Ontario, Canada
4v4 Ultimate Tournament
Update: The 1pm-5pm session is sold out, however we are accepting teams on a rolling basis for a 7pm-11pm session at Downsview.
Again, this event has expanded to two locations and two times.
1pm-5pm, Polson Pier (sold out)
7pm-11pm, Downsview Dome (space available on a rolling basis)
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline (extended): We are now accepting teams for the waitlist and they will be accepted into the event on a rolling basis.
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register/Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register/Waitlist

Older & Wiser 4v4 Masters 2021
2021-12-11 13:00 - 17:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: Nov 26, 2021
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the waitlist

Event Summary

masters division (birth year 1991 for 2021 events, ’92 for 2022 events)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the waitlist

Jazzy January 2022
2022-01-01 13:00 - 17:00 | Downsview Dome, 77 Carl Hall Rd, North York, Ontario, M3K 2E2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 25th, 2021
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Cancelled

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Cancelled
