Young At Heart 4v4 Masters Ultimate Tournament
2019-01-12 08:00 - 12:00 (America/Toronto) | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another special event of our 4v4 season!
Get a great workout in – five games! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space. ×
Register Now
Facebook Event

Event Summary
mixed masters gender division
1-day
5 30-min games per team, with no byes
15 minutes between games (to catch our breath)
bar and kitchen on-site open after 11am for post game catch ups
babysitting services available
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Jazzy January 4v4 2019
2019-01-19 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space.×
Waitlist
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Waitlist

Flashy February 4v4 2019
2019-02-02 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space.×
Register Now
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Guelph 4 Grain
2019-02-02 16:00 - 20:00 | Royal Distributing Athletic Performance Centre, 7384 Wellington Road 30, Guelph, ON, N1H 6J2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 30th
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Facebook Event
Waitlist

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Waitlist

Open & Women 4v4 2019
2019-02-09 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another special event of our 4v4 season!
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space. ×
Register Now
Facebook Event

Event Summary
single gender divisions
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Older & Wiser 4v4 Masters Ultimate Tournament
2019-02-16 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another special event of our 4v4 season!
Get a great workout in – five games! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space. ×
Register Now
Facebook Event

Event Summary
mixed masters gender division
1-day
5 35-min games per team, with no byes
10 minutes between games (to catch our breath)
bar and kitchen on-site open after 11am for post game catch ups
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

March Mayhem 4v4 2019
2019-03-02 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada

Frontenac 4v4 2019
2019-03-03 09:30 - 13:30 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 18th, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Registration Closed
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Niagara 4v4
2019-03-10 08:00 - 12:00 | Niagara Sportsplex, 3710 Sinnicks Ave, Niagara Falls, ON, L2J 2G7, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Register Now
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Electric City 4v4 2019
2019-03-16 08:00 - 12:00 | Peterborough Spiplex, 7939 Highway #7, Selwyn, Ontario, K9J 6X4, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 4, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Facebook Event
Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Waitlist

Hammer 4v4 2019
2019-03-16 10:30 - 14:30 | Ancaster Sports Centre, 1030 lower Lions Club Road, Ancaster, ON, L9H 5E3, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Masters Open & Women 4v4 2019
2019-03-30 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada

Toronto Ultimate Exhibition (TUX)
2019-05-11 - 2019-05-12 | Sunnybrook Park, 1132 Leslie Street, Toronto, ON, M3C 3L7, Canada
Play More UltimateCountdown To The First Pull OfThe 2019 Outdoor Touring Season000Weeks0000Days00Hrs00Min00SecRegistration is Open!Registration for the Toronto Ultimate Exhibition is coming soon. This event will be held at Sunnybrook Park on May 11th & 12th. The cost per team will be $550 (including all taxes and fees — or about $485 before taxes if you want to compare to other events).
Register NowSpring is just around the corner, and with it comes the yearly tradition of kicking off the touring season in Eastern Canada with the Toronto Ultimate eXhibition (TUX). Like the Toronto Ultimate Festival (TUF), and the Toronto Ultimate Tournament (TUT) before it, we will be providing a top notch tournament experience to get the outdoor touring season started.
Please watch our website and Facebook page for more information on team registration, sponsors, extras, and more to be coming over the next couple of weeks. To ensure you don’t miss the registration deadline, you can also sign up for our mailing list.
Register NowDivisionsEvery year we look to accept team bids for 12 different divisions, however, we once again this year have collapsed divisions into the core 3 adult divisions due to the smaller ones do not filling. (ie. Women’s Masters will fold into Women’s if not enough Women’s Masters teams register to make a valid division, or Open Grand Masters would fold into Open Masters and then Open etc.).
The 12 divisions we advocate for are: Junior Open, Junior Women, Junior Mixed, Open, Women, Mixed, Open Masters, Women Masters, Mixed Masters, Open Grand Masters, Women Grand Masters, Mixed Grand Masters.
Pre-Registered TeamsThe following teams have signed up and expressed their intent to compete at the tournament. Teams in bold have paid.
Mixed
U24 Team Canada
Thunder
Cur$ive
Zen
Union
Twonion
Crux
Axiom
Force
MMV
DosZen
Khaos
Reunion
Notorious KWG
Strippers Union
Mile High Club
ReMax Power
Moonscape

Women
U24 Team Canada
Nox
PPF
Toro
Uproar
6ixers
Tox6ix
Foxx
lowercase
Joy Huck Club
Lore

Open
U24 Team Canada
ROY
Maverick
Houndd
COAT
BOAT
Grand Trunk
Too Bad
Toro Open
Uproar Open
Sonic Boom
GQ
Torontosaurus Rex
Viper
Tombstone

Register NowSponsorsInteresting in sponsoring this event? Contact us.
Our TeamKevin VigarEvents, The Ultimate Experience IncKevin is a sports industry professional and was part of the original organizing team behind the Toronto Ultimate Festival, after the Toronto Ultimate Tournament folded. We’re excited to have his experience and assistance in planning out the the second year of TUX.Blue McClellanOwner, The Ultimate Experience IncOver a decade of experience running Ultimate tournaments, and many years as a touring team captain before injury forced him into retirement.Alyne AzucenaOwner, The Ultimate Experience IncPassionate Ultimate world-traveler, competitive touring player, and lover of beach Ultimate. Refund PolicyWe understand that sometimes 'life happens'...Refund Policy...so, our refund policy is quite lenient!
Before the registration deadline of April 21st, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Special Sunnybrook Park NoteAs many of you know, early season tournaments like this are subject to whatever weather conditions spring throws at us. The staff at Sunnybrook Park take great pride in their fields, but also ferociously safeguard the quality of them, which means that they will shut down park use if they feel the fields are too wet to allow for play without damaging them.
We do have some backup options available, and will be in communication with teams leading up to the event if the weather looks threatening.
As your tournament directors, we will continue to plan for TUX with the intention to execute a top notch event for you! Please feel free to contact us at info@playwithspirit.com or 519-939-6246 with any questions or concerns.

All-Canadian Classic 2019
2019-06-30 09:00 - 17:00 | Sunnybrook Park, 1132 Leslie Street, Toronto, ON, M3C 3L7, Canada
Event Summary

open, women’s, and junior open divisions
1-day format
minimum 4 games per team
athletic therapy on-site
competitive touring level

The All-Canadian Classic
Established as a competitive, single gender tournament.
Returning for a fourth year, we offer competitive play at a local venue on Canada’s birthday weekend. This year, the tournament will be held at Sunnybrook Park.
Space is limited for this event, so register early! We still have space for one more team in the Open division.
See Action Shots from this event!
Register Now

Refund Policy
All or some refunds will be offered until June 21, 2019. After that date, no refunds can be offered.

Not-ionals 2019
2019-08-24 09:00 - 2019-08-25 12:00 | Sunnybrook Park, 1132 Leslie Street, Toronto, ON, M3C 3L7, Canada
Event Summary

2-day format
7 games per team
athletic therapy on-site
touring-level competition
a shot at the coveted Not-ionals title!

A Shot at the coveted Not-ionals Title
We thought, “Why miss out on the fun of Nationals, let’s have our own!”
If you are interested in registering a team to this tournament and have not been invited, please let us know.
Contact Us
Register Now!

Saturday Night Party
TDB

Toronto Goaltimate League
2019-09-12 19:00 - 2019-09-26 21:00 | North York Civic Soccer Field #6, 5720 Bathurst St, North York, ON, M2R 3W2, Canada
Introducing: Toronto Goaltimate League!

Learn More About Goaltimate
Facebook Event
Register Now

League Summary
mixed gender
two 1-hour games per week, 3 weeks (September 12, 19, 26)
on-site staff member

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Goaltimate Rules

4 on 4 – with subbing on the fly (incoming players must tag hands of the player coming off). Minimum 1 of each gender on the field, no gender matching enforced.
Stall Count of 5 – can be counted by any person from anywhere on the field. Only one person can count at a time.
Scoring – One point for a completed pass that travels through the hoop and is caught in the end zone by your teammate; two points if the disc is thrown from beyond the clear line.
Turnovers – Whenever a turnover happens, the possession changes, and the new offensive team must ‘clear’ the disc by taking it into the clear box, and can then attack the goal.
Clearing – “Make it take it” rules apply, so if you score – your team must clear the disc and then you can attack again.
One way through the Hoop – The disc can only go through the hoop in 1 direction, if you throw it through backwards (from behind the hoop, towards the clear line) – it’s a turnover
3 in the Key – Offensive players may only stay in the end zone for 3 seconds at a time. After 3 seconds they must leave the end zone and return in order to be an eligible scoring receiver.
No Goaltending – Defenders must be within 10 feet of an offensive player to remain in the end zone. ‘No goaltending’ call results in a stoppage of play and repositioning of the offending player to the closest point outside the end zone.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts.
Notes:

Some versions of Goaltimate allow setting picks – we are currently not playing with picks.
Players may not break the plane of the hoop when passing for a goal. This is considered the same as a travel call – and the disc will go back to the shooting player at the stall count at which he/she threw the disc.
A goal is awarded on any reception for which the first point of contact is in the end zone, and the disc passed through the front of the hoop, or if the receiving player’s body creates a path connecting the disc to the first point of contact in the end zone passing through the front of the hoop.
If a player catches a disc in the goal that has hit the hoop but passes through, the catch is a goal.
If a player hits the hoop (but does not destroy it/move it out of position to the point of pausing play to readjust) on his/her way to scoring a goal. The catch is considered a goal.
A two point goal that is tipped by either an offensive or defensive player is still worth two points.
A player subbing must touch hands with the subee in order to be considered live on the playing field. Subees may not leave the sub box until they are touched. Violations of this will result in a turnover (same as Ultimate speed point).

Registration Closed

Ocho October
2019-10-12 08:00 - 12:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
4v4 Ultimate Tournament
The first event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 9, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Beta 4v4 Juniors Tournament
2019-11-02 13:00 - 17:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
Juniors 4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 25, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Hub of Trent 4v4 2019
2019-11-09 08:00 - 12:00 | Hastings Field House, 97 Elgin Street, Hastings, ON, K0L 1Y0, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 4, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Aged to Perfection 4v4 Masters Ultimate Tournament
2019-11-16 08:00 - 12:00 | Seneca College Sports Centre, Building D, 1750 Finch Ave E, North York, ON, M2J 2X5, Canada
4v4 Masters Ultimate Tournament
The first event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 8, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Nefarious November 2019
2019-11-30 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 22, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Just a State of Mind 4v4 Masters Ultimate Tournament
2019-12-07 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 29, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Dreamy December 2019
2019-12-14 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 6, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Alpha 4v4 Juniors Tournament
2019-12-21 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Juniors Ultimate Tournament
Part of our new Junior’s 4v4 Series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 13, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

juniors division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Lilac 2019
2019-12-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 16, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Guelph 4 Grain 2019
2019-12-28 08:00 - 12:00 | Royal Distributing Athletic Performance Centre, 7384 Wellington Road 30, Guelph, ON, N1H 6J2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 20, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Jazzy January 2020
2020-01-04 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 27, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Flashy February 2020
2020-02-15 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 10, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Young at Heart 4v4 Masters 2020
2020-02-17 10:00 - 14:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 7, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Hammer 4v4 2020
2020-02-22 12:00 - 16:00 | Ancaster Sports Centre, 1030 lower Lions Club Road, Ancaster, ON, L9H 5E3, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 24, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed
