The Ultimate Experience

Open 4v4 - 2025
2025-11-29 08:00 - 12:00 (America/Toronto) | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
The only Open 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: November 23, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Register now

Event Summary

open division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our gender-matching policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register now

Women's 4v4 - 2025
2025-11-29 08:00 - 12:00
4v4 Ultimate Tournament
The only Women’s 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: November 23, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Register now

Event Summary

women’s division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register now

Gnarly November 4v4 2025
2025-11-29 08:00 - 12:00
4v4 Ultimate Tournament

Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 23, 2025, 11:59 PM
register now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

register now

Beta, Juniors 4v4 2025
2025-12-06 08:00 - 12:00
4v4 Ultimate Tournament
Another Juniors 4v4 event! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
All 2025 4v4 events are expanded to 12 teams!
Registration Deadline: November 30, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Womens Masters I - Dec 13, 2025
2025-12-13 08:00 - 12:00
4v4 Ultimate Tournament

The first women’s masters 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 7, 2025, 11:59 PM
Register now

Event Summary

women’s masters division (30 yro+ as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register now

Diamond, Grandmasters 2025
2025-12-13 08:00 - 12:00
4v4 Ultimate Tournament
The newest division in our 4v4 Circuit, catering to the Grandmasters division (37 yro+ as of 2024 for UE events). Longer time between games gives you the same great tournament with more time to catch up with friends, and catch your breath, between games. The only Grandmasters 4v4 event of the year! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Registration Deadline: December 7, 2025, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Register now

Event Summary

Grandmasters Mixed division (37 yro+ as of 2024)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register now

Dreamy December 4v4 2025
2025-12-20 08:00 - 12:00
4v4 Ultimate Tournament

Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 28, 2025, 11:59 PM
sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Gamma, Juniors 4v4 2026
2026-01-03 08:00 - 12:00
4v4 Ultimate Tournament

Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
Now expanded to 12 teams!
Registration Deadline: December 28, 2025, 11:59 PM
sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Jazzy January 10 4v4 2026
2026-01-10 08:00 - 12:00
4v4 Ultimate Tournament

Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 4, 2026, 11:59 PM
sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Just a State of Mind, Club Masters 4v4 2026
2026-01-17 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 11, 2026, 11:59 PM

register now

Event Summary

mixed masters division, 30 yro in 2026
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

register now

Womens Masters II - Jan 24, 2026
2026-01-24 08:00 - 12:00
4v4 Ultimate Tournament
The first women’s masters 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 18, 2026, 11:59 PM

Register now

Event Summary

women’s masters division (30 yro+ as of 2026)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register now

Jingle January 31 4v4 2026
2026-01-31 08:00 - 12:00
4v4 Ultimate Tournament

Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 25, 2026, 11:59 PM
sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Delta, Juniors 4v4 2026
2026-02-07 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 1, 2026, 11:59 PM

Sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Sold out

Flashy February 4v4 2026
2026-02-21 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 15, 2026, 11:59 PM

register now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

register now

Frosty February 4v4 2026
2026-02-28 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 22, 2026, 11:59 PM

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Epsilon, Juniors 4v4 2026
2026-03-07 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 1, 2026, 11:59 PM

sold out

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

March Mayhem 4v4 2026
2026-03-14 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 8, 2026, 11:59 PM

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

March Madness 4v4 2026
2026-03-21 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 15, 2026, 11:59 PM

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Womens Masters III - March 28, 2026
2026-03-28 08:00 - 12:00
4v4 Ultimate Tournament
The first women’s masters 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 22, 2026, 11:59 PM

sold out

Event Summary

women’s masters division (30 yro+ as of 2026)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

sold out

Zeta, Juniors 4v4 2026
2026-04-11 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: April 5, 2026, 11:59 PM

Register now

Event Summary

juniors mixed division (U19 as of 2025)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register now

Foolish Fours 4v4 2026
2026-04-18 08:00 - 12:00
4v4 Ultimate Tournament
Another 4v4 event of the season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: April 12, 2026, 11:59 PM

sold out

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Refunds will be handled on a case-by-base basis. Please email us.
See our full registration policy here.
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Start the game: there are no more pulls. At the start of the game and at the end of
half, the offensive team places the disc in its own end zone. The defending team will tap the
disc in to start play. (rule change by Ultimate Canada as of Dec 9, 2024)

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

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