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X-ORIGINAL-URL:https://www.playwithspirit.com
X-WR-CALDESC:Events for The Ultimate Experience
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BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260103T080000
DTEND;TZID=America/Toronto:20260103T120000
DTSTAMP:20260403T154226
CREATED:20251126T221039Z
LAST-MODIFIED:20251230T023244Z
UID:16284-1767427200-1767441600@www.playwithspirit.com
SUMMARY:Gamma\, Juniors 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\n\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nNow expanded to 12 teams! \nRegistration Deadline: December 28\, 2025\, 11:59 PM \nsold out\n\nEvent Summary\n\njuniors mixed division (U19 as of 2025)\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here.\nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out
URL:https://www.playwithspirit.com/event/gamma-juniors-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Juniors,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260110T080000
DTEND;TZID=America/Toronto:20260110T120000
DTSTAMP:20260403T154226
CREATED:20251204T223642Z
LAST-MODIFIED:20251207T185924Z
UID:16294-1768032000-1768046400@www.playwithspirit.com
SUMMARY:Jazzy January 10 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\n\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: January 4\, 2026\, 11:59 PM \nsold out\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here.\nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out
URL:https://www.playwithspirit.com/event/jazzy-january-10-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260117T080000
DTEND;TZID=America/Toronto:20260117T120000
DTSTAMP:20260403T154226
CREATED:20251204T224618Z
LAST-MODIFIED:20251214T154057Z
UID:16297-1768636800-1768651200@www.playwithspirit.com
SUMMARY:Just a State of Mind\, Club Masters 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: January 11\, 2026\, 11:59 PM \n\nregister now\n\nEvent Summary\n\nmixed masters division\, 30 yro in 2026\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nregister now\n 
URL:https://www.playwithspirit.com/event/just-a-state-of-mind-club-masters-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Masters,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260124T080000
DTEND;TZID=America/Toronto:20260124T120000
DTSTAMP:20260403T154226
CREATED:20251204T225631Z
LAST-MODIFIED:20251214T154226Z
UID:16302-1769241600-1769256000@www.playwithspirit.com
SUMMARY:Womens Masters II - Jan 24\, 2026
DESCRIPTION:4v4 Ultimate Tournament\nThe first women’s masters 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: January 18\, 2026\, 11:59 PM \n\nRegister now\n\nEvent Summary\n\nwomen’s masters division (30 yro+ as of 2026)\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nRegister now\n 
URL:https://www.playwithspirit.com/event/womens-masters-ii-jan-24-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Ontario 4v4 Circuit,Ontario 4v4 Circuit - Special Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260131T080000
DTEND;TZID=America/Toronto:20260131T120000
DTSTAMP:20260403T154226
CREATED:20251204T225351Z
LAST-MODIFIED:20251207T020756Z
UID:16303-1769846400-1769860800@www.playwithspirit.com
SUMMARY:Jingle January 31 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\n\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: January 25\, 2026\, 11:59 PM \nsold out\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here.\nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out
URL:https://www.playwithspirit.com/event/jingle-january-31-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260207T080000
DTEND;TZID=America/Toronto:20260207T120000
DTSTAMP:20260403T154226
CREATED:20251210T023539Z
LAST-MODIFIED:20260109T004727Z
UID:16314-1770451200-1770465600@www.playwithspirit.com
SUMMARY:Delta\, Juniors 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: February 1\, 2026\, 11:59 PM \n\nSold out\n\nEvent Summary\n\njuniors mixed division (U19 as of 2025)\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nSold out\n 
URL:https://www.playwithspirit.com/event/delta-juniors-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Juniors,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260221T080000
DTEND;TZID=America/Toronto:20260221T120000
DTSTAMP:20260403T154226
CREATED:20251210T023835Z
LAST-MODIFIED:20260108T211240Z
UID:16322-1771660800-1771675200@www.playwithspirit.com
SUMMARY:Flashy February 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: February 15\, 2026\, 11:59 PM \n\nregister now\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nregister now\n 
URL:https://www.playwithspirit.com/event/flashy-february-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260228T080000
DTEND;TZID=America/Toronto:20260228T120000
DTSTAMP:20260403T154226
CREATED:20251210T023747Z
LAST-MODIFIED:20260131T021049Z
UID:16328-1772265600-1772280000@www.playwithspirit.com
SUMMARY:Frosty February 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: February 22\, 2026\, 11:59 PM \n\nsold out\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out\n 
URL:https://www.playwithspirit.com/event/frosty-february-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260307T080000
DTEND;TZID=America/Toronto:20260307T120000
DTSTAMP:20260403T154227
CREATED:20251210T023439Z
LAST-MODIFIED:20260226T000010Z
UID:16316-1772870400-1772884800@www.playwithspirit.com
SUMMARY:Epsilon\, Juniors 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: March 1\, 2026\, 11:59 PM \n\nsold out\n\nEvent Summary\n\njuniors mixed division (U19 as of 2025)\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out\n 
URL:https://www.playwithspirit.com/event/epsilon-juniors-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Juniors,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260314T080000
DTEND;TZID=America/Toronto:20260314T120000
DTSTAMP:20260403T154227
CREATED:20251210T023211Z
LAST-MODIFIED:20260305T230607Z
UID:16324-1773475200-1773489600@www.playwithspirit.com
SUMMARY:March Mayhem 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: March 8\, 2026\, 11:59 PM \n\nsold out\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out\n 
URL:https://www.playwithspirit.com/event/march-mayhem-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260321T080000
DTEND;TZID=America/Toronto:20260321T120000
DTSTAMP:20260403T154227
CREATED:20260109T010109Z
LAST-MODIFIED:20260222T183829Z
UID:16395-1774080000-1774094400@www.playwithspirit.com
SUMMARY:March Madness 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: March 15\, 2026\, 11:59 PM \n\nsold out\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out
URL:https://www.playwithspirit.com/event/march-madness-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260328T080000
DTEND;TZID=America/Toronto:20260328T120000
DTSTAMP:20260403T154227
CREATED:20251210T023011Z
LAST-MODIFIED:20260227T024737Z
UID:16332-1774684800-1774699200@www.playwithspirit.com
SUMMARY:Womens Masters III - March 28\, 2026
DESCRIPTION:4v4 Ultimate Tournament\nThe first women’s masters 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: March 22\, 2026\, 11:59 PM \n\nsold out\n\nEvent Summary\n\nwomen’s masters division (30 yro+ as of 2026)\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (Note our gender-matching policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out\n 
URL:https://www.playwithspirit.com/event/womens-masters-iii-march-28-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Ontario 4v4 Circuit,Ontario 4v4 Circuit - Special Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260411T080000
DTEND;TZID=America/Toronto:20260411T120000
DTSTAMP:20260403T154227
CREATED:20251210T022803Z
LAST-MODIFIED:20251214T155150Z
UID:16317-1775894400-1775908800@www.playwithspirit.com
SUMMARY:Zeta\, Juniors 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: April 5\, 2026\, 11:59 PM \n\nRegister now\n\nEvent Summary\n\njuniors mixed division (U19 as of 2025)\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nRegister now\n 
URL:https://www.playwithspirit.com/event/zeta-juniors-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Juniors,Ontario 4v4 Circuit
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Toronto:20260418T080000
DTEND;TZID=America/Toronto:20260418T120000
DTSTAMP:20260403T154227
CREATED:20251210T022708Z
LAST-MODIFIED:20260227T024759Z
UID:16325-1776499200-1776513600@www.playwithspirit.com
SUMMARY:Foolish Fours 4v4 2026
DESCRIPTION:4v4 Ultimate Tournament\nAnother 4v4 event of the season! Read more about the Ontario 4v4 circuit.\nGet a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament. \nSee the Facebook event to check out your competition\, look for a team\, or figure out a carpool! \nRegistration Deadline: April 12\, 2026\, 11:59 PM \n\nsold out\n\nEvent Summary\n\nmixed division\n1-day\n5 40-min games per team\, with no byes\nathletic therapy on-site\n\n\nRefund PolicyWe know life happens......so\, our refund policy is quite lenient!\nRefunds will be handled on a case-by-base basis. Please email us.\nSee our full registration policy here. \nRules\nThe 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions: \n\nGames are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement\, note our transgender inclusivity policy).\nNo point cap\, only time cap.\nWhen hard cap goes\, unless the game is tied or the disc is in the air\, the point ends immediately. If the game is tied\, finish the point. If the disc is released before the hard cap goes and caught in the endzone\, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.\nThe playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.\nStart the game: there are no more pulls. At the start of the game and at the end of\nhalf\, the offensive team places the disc in its own end zone. The defending team will tap the\ndisc in to start play. (rule change by Ultimate Canada as of Dec 9\, 2024) \n\nIf the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team\, the disc is put in play where it first touched the ground.\n\n\nBrick mark is set at 2m in front of the endzone line.\nAfter a point is scored\, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e.\, no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.\nMaximum 30 second delay between points. Play resumes when either:\n\n30 seconds have elapsed\, or\nBoth teams are ready through a check.\n\n\nIf 25 seconds elapses and the offense has not put the disc in play\, then defense warns the offense and counts down from 5\, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready\, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud\, the offense may put the disc into play.\nPlayers may only sub on and off the field between points or from an injury timeout.\n3-minute halftime at the scheduled midpoint of the game.\nTeams switch sides at the half.\nTeams have 1 timeout per half.\nA timeout lasts 60 seconds.\nBefore a game begins\, the Captains should agree on a time piece if a clock is not easily visible from the playing field.\n\n\n\nsold out\n 
URL:https://www.playwithspirit.com/event/foolish-fours-4v4-2026/
LOCATION:Lamport Stadium\, 1151 King St W\, Toronto\, Ontario\, M6K 1E9\, Canada
CATEGORIES:Club,Ontario 4v4 Circuit
END:VEVENT
END:VCALENDAR