The Ultimate Experience

Dreamy December 2019
2019-12-14 08:00 - 12:00 (America/Toronto) | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 6, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Alpha 4v4 Juniors Tournament
2019-12-21 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Juniors Ultimate Tournament
Part of our new Junior’s 4v4 Series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 13, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

juniors division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Lilac 2019
2019-12-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 16, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Guelph 4 Grain 2019
2019-12-28 08:00 - 12:00 | Royal Distributing Athletic Performance Centre, 7384 Wellington Road 30, Guelph, ON, N1H 6J2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 20, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Jazzy January 2020
2020-01-04 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 27, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Flashy February 2020
2020-02-15 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 10, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Young at Heart 4v4 Masters 2020
2020-02-17 10:00 - 14:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 7, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Hammer 4v4 2020
2020-02-22 12:00 - 16:00 | Ancaster Sports Centre, 1030 lower Lions Club Road, Ancaster, ON, L9H 5E3, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 24, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Electric City 2020
2020-03-14 08:00 - 12:00 | Peterborough Spiplex, 7939 Highway #7, Selwyn, Ontario, K9J 6X4, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 6, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Older & Wiser 4v4 Masters 2020
2020-03-14 13:00 - 17:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 6, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Frontenac 4v4 2020
2020-03-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 13, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

March Mayhem 2020
2020-03-21 08:00 - 12:00 | Seneca College Sports Centre, Building D, 1750 Finch Ave E, North York, ON, M2J 2X5, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 13, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Niagara 4v4 2020
2020-03-28 08:00 - 12:00 | Niagara Sportsplex, 3710 Sinnicks Ave, Niagara Falls, ON, L2J 2G7, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 20, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Northern 4v4 2020
2020-04-12 09:00 - 13:00 | Lasalle Dome, 1545 Kennedy St, Sudbury, ON, P3A 2G1, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 27, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Jazzy January 2022
2022-01-01 13:00 - 17:00 | Downsview Dome, 77 Carl Hall Rd, North York, Ontario, M3K 2E2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 25th, 2021
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Cancelled

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Cancelled

March Mayhem 2022
2022-03-06 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register

Masters Open and Women's 2022
2022-03-13 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament

Rescheduled event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Facebook Event
Register

Event Summary

Masters Open & Women’s division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register

Open and Women's 2022
2022-03-20 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Rescheduled event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

open & women’s division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Ruby Grandmasters 4v4
2022-03-27 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament

The newest division in our 4v4 Circuit, catering to the Grandmasters division (Open 40 years+, Women 37 years+). Longer time between games gives you the same great tournament with more time to catch up with friends, and catch your breath, between games.
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Facebook Event
Full

Event Summary

Grandmasters Mixed division (Open 40 years+, Women 37 years+)
1-day
5 35-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Full

Young at Heart 2022
2022-04-03 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline:
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register

Event Summary

mixed masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register

Foolish Fours 2022
2022-04-10 08:00 - 16:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline:
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2021 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 announcement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the end zone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. End zones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the end zone line.
After a point is scored, the disc is left in the end zone at the spot in which it was caught. Play restarts in that same end zone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Ocho October 2022
2022-10-29 13:00 - 17:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 21, 2022, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Nefarious November 2022
2022-11-19 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
We’re holding a second iteration of Nefarious November on November 26th and there are a couple spots left! Register now to secure your spot.
Registration Deadline for November 19: November 14, 2022, 11:59 PM
Registration Deadline for November 26: November 22, 2022, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the waitlist for November 26

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the waitlist for November 26

Older and Wiser, Masters 2022
2022-12-10 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Masters Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 7, 2022, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed masters division (birth year 1992 for 2022 events, ’93 for 2023 events)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Jazzy January 2023
2023-01-07 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
We heard you and we are increasing the number of teams we host at our tournaments. We’re holding two iterations of Jazzy January: January 7th and January 23rd. Register now to secure your spot.
Registration Deadline Jazzy January 7th: January 2, 2023, 11:59 PM
Registration Deadline Jazzy January 28th: January 23, 2023, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
JOIN THE WAITLIST – Jan 7th
JOIN THE WAITLIST – Jan 28th

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Jan 7th
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Just a State of Mind, Masters 4v4 2023
2023-01-14 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Masters Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 9, 2023, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed masters division (birth year 1992 for 2022 events, ’93 for 2023 events)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Ruby Grandmasters 4v4 2023
2023-01-21 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament

The newest division in our 4v4 Circuit, catering to the Grandmasters division (Open 40 years+, Women 37 years+). Longer time between games gives you the same great tournament with more time to catch up with friends, and catch your breath, between games.
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 17, 2023, 11:59 PM
Facebook Event
Register Now

Event Summary

Grandmasters Mixed division (Open 40 years+, Women 37 years+)
1-day
5 35-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Young at Heart, Masters 4v4 2023
2023-02-11 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Masters Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 6, 2023, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed masters division (birth year 1992 for 2022 events, ’93 for 2023 events)
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Flashy February 4v4 2023
2023-02-25 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
We heard you and we are increasing the number of teams we host at our tournaments. We’re holding three iterations of Flashy February: February 4th, 18th, and 25th. Register now to secure your spot.
Registration Deadline for Flashy February 25th: February 21st, 2023, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Register for Flashy February 25th

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register for Flashy February 25th

Remembrance Day 4v4
2023-11-11 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
The first event of the 2023 – 2024 season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 5, 2023, 11:59 PM
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Sold Out

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline or registration closes, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 2022 Edition Rules (i.e. 10 stalls) with the following exceptions:
Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
No point cap, only time cap.
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:
30 seconds have elapsed, or
Both teams are ready through a check.
If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

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