The Ultimate Experience

Young At Heart 4v4 Masters Ultimate Tournament
2019-01-12 08:00 - 12:00 (America/Toronto) | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another special event of our 4v4 season!
Get a great workout in – five games! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space. ×
Register Now
Facebook Event

Event Summary
mixed masters gender division
1-day
5 30-min games per team, with no byes
15 minutes between games (to catch our breath)
bar and kitchen on-site open after 11am for post game catch ups
babysitting services available
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Jazzy January 4v4 2019
2019-01-19 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space.×
Waitlist
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Waitlist

Flashy February 4v4 2019
2019-02-02 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space.×
Register Now
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Guelph 4 Grain
2019-02-02 16:00 - 20:00 | Royal Distributing Athletic Performance Centre, 7384 Wellington Road 30, Guelph, ON, N1H 6J2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 30th
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Facebook Event
Waitlist

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Waitlist

Open & Women 4v4 2019
2019-02-09 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another special event of our 4v4 season!
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space. ×
Register Now
Facebook Event

Event Summary
single gender divisions
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Older & Wiser 4v4 Masters Ultimate Tournament
2019-02-16 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada
4v4 Quick-Hit Ultimate Tournament
Another special event of our 4v4 season!
Get a great workout in – five games! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Though the facility advertises them as 100 feet across, by our measurements fields at the Toronto Soccerplex are about 2-yards shorter than regulation 4v4 fields; width is okay however. As we don’t have another layout available, we will be addressing this by making the interior field slightly shorter to accommodate the space. ×
Register Now
Facebook Event

Event Summary
mixed masters gender division
1-day
5 35-min games per team, with no byes
10 minutes between games (to catch our breath)
bar and kitchen on-site open after 11am for post game catch ups
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

March Mayhem 4v4 2019
2019-03-02 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada

Frontenac 4v4 2019
2019-03-03 09:30 - 13:30 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 18th, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Registration Closed
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Niagara 4v4
2019-03-10 08:00 - 12:00 | Niagara Sportsplex, 3710 Sinnicks Ave, Niagara Falls, ON, L2J 2G7, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Register Now
Facebook Event

Event Summary
mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Electric City 4v4 2019
2019-03-16 08:00 - 12:00 | Peterborough Spiplex, 7939 Highway #7, Selwyn, Ontario, K9J 6X4, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: January 4, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Facebook Event
Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Waitlist

Hammer 4v4 2019
2019-03-16 10:30 - 14:30 | Ancaster Sports Centre, 1030 lower Lions Club Road, Ancaster, ON, L9H 5E3, Canada
4v4 Quick-Hit Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!

Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name, and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Masters Open & Women 4v4 2019
2019-03-30 08:00 - 12:00 | Toronto Soccerplex, 101 Railside Rd, North York, Ontario, M3A1B2, Canada

Ocho October
2019-10-12 08:00 - 12:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
4v4 Ultimate Tournament
The first event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 9, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Beta 4v4 Juniors Tournament
2019-11-02 13:00 - 17:00 | Ballsport Polson Pier, 176 Cherry St, Toronto, Ontario, M5A 3L2, Canada
Juniors 4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: October 25, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Hub of Trent 4v4 2019
2019-11-09 08:00 - 12:00 | Hastings Field House, 97 Elgin Street, Hastings, ON, K0L 1Y0, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 4, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Aged to Perfection 4v4 Masters Ultimate Tournament
2019-11-16 08:00 - 12:00 | Seneca College Sports Centre, Building D, 1750 Finch Ave E, North York, ON, M2J 2X5, Canada
4v4 Masters Ultimate Tournament
The first event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 8, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Nefarious November 2019
2019-11-30 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 22, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Just a State of Mind 4v4 Masters Ultimate Tournament
2019-12-07 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: November 29, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Dreamy December 2019
2019-12-14 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 6, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Alpha 4v4 Juniors Tournament
2019-12-21 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Juniors Ultimate Tournament
Part of our new Junior’s 4v4 Series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 13, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

juniors division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Lilac 2019
2019-12-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 16, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

Guelph 4 Grain 2019
2019-12-28 08:00 - 12:00 | Royal Distributing Athletic Performance Centre, 7384 Wellington Road 30, Guelph, ON, N1H 6J2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 20, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Jazzy January 2020
2020-01-04 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 27, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Flashy February 2020
2020-02-15 08:00 - 12:00 | Lamport Stadium, 1151 King St W, Toronto, Ontario, M6K 1E9, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 10, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Young at Heart 4v4 Masters 2020
2020-02-17 10:00 - 14:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: February 7, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Hammer 4v4 2020
2020-02-22 12:00 - 16:00 | Ancaster Sports Centre, 1030 lower Lions Club Road, Ancaster, ON, L9H 5E3, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: December 24, 2019
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Registration Closed

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Registration Closed

Electric City 2020
2020-03-14 08:00 - 12:00 | Peterborough Spiplex, 7939 Highway #7, Selwyn, Ontario, K9J 6X4, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 6, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Older & Wiser 4v4 Masters 2020
2020-03-14 13:00 - 17:00 | Upper Canada College, 200 Lonsdale Rd, Toronto, Ontario, M4V1W6, Canada
4v4 Masters Ultimate Tournament
A special Mixed Masters event of our 4v4 season! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 6, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Join the Waitlist

Event Summary

masters division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Join the Waitlist

Frontenac 4v4 2020
2020-03-21 08:00 - 12:00 | Beckwith Recreation Complex, 1319 9th Line, Carleton Place, ON, K7C 3P2, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 13, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now

March Mayhem 2020
2020-03-21 08:00 - 12:00 | Seneca College Sports Centre, Building D, 1750 Finch Ave E, North York, ON, M2J 2X5, Canada
4v4 Ultimate Tournament
Another event of a season long series! Read more about the Ontario 4v4 circuit.
Get a great morning workout in – four hours of non-stop play! Register early (including paying!) to confirm your spot in this exclusively intimate tournament.
See the Facebook event to check out your competition, look for a team, or figure out a carpool!
Registration Deadline: March 13, 2020
Make sure your team rating reflects your team! To have ratings carry over between events, teams must: use the same team name and retain a minimum 50% of playing roster.

Facebook Event
Register Now

Event Summary

mixed division
1-day
5 40-min games per team, with no byes
athletic therapy on-site

Refund PolicyWe know life happens......so, our refund policy is quite lenient!
Before the registration deadline, refunds will be handled on a case-by-base basis. Please email us.
After the registration deadline, we cannot promise any refunds but we will do our best. Email us!
Rules
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:

Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championship Series.
The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.

Brick mark is set at 2m in front of the endzone line.
After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
Maximum 30 second delay between points. Play resumes when either:

30 seconds have elapsed, or
Both teams are ready through a check.

If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
Players may only sub on and off the field between points or from an injury timeout.
3-minute halftime at the scheduled midpoint of the game.
Teams switch sides at the half.
Teams have 1 timeout per half.
A timeout lasts 60 seconds.
Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.

Register Now
