2018 Ontario 4v4 Ultimate Championships
February 17 @ 11:00 am - February 18 @ 7:00 pm| $520
Ontario Regionals Qualifier – 4v4 Ultimate Tournament
This event is sanctioned by Ontario Ultimate, the regulatory body for Ultimate in the province, as a part of Ultimate Canada‘s Canadian 4-on-4 Ultimate Championship (C4UC). They work hard to ensure the promotion and growth of Ultimate throughout Ontario and act as liaisons and representatives to multi-sport and government agencies on behalf of the leagues and players in the province.
This is the Ontario regional qualifier for the national series. The National Canadian 4v4 Ultimate Championship will be held in Montreal on April 7th & 8th, 2018!
This tournament is open to teams who have accepted bids after qualifying through sectionals. See the initial bid allocation,
As this event is part of the Canadian 4v4 Ultimate Championships, teams must abide by the C4UC Tournament Manual or risk disqualification. At this time, the 2018 version is unavailable, please check Ultimate Canada for the latest news (see 2017 manual here).
See the Facebook event to check out your competition, look for a team, or offer a carpool!
Teams who qualify will receive a registration link sent to their captains.
The 4v4 Variation follows the USA Ultimate 11th Edition Rules with the following exceptions:
- Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
- The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
- Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
- Brick mark is set at 2m in front of the endzone line.
- After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
- Maximum 30 second delay between points. Play resumes when either:
- 30 seconds have elapsed, or
- Both teams are ready through a check.
- If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
- Players may only sub on and off the field between points or from an injury timeout.
- 3-minute halftime at the scheduled midpoint of the game.
- Teams switch sides at the half.
- Teams have 1 timeout per half.
- A timeout lasts 60 seconds.
- Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.