HistoryUltimate Long Weekend
In 2005, an event was hosted by the Toronto Ultimate Club at Camp Olympia
called 'The Ultimate Long Weekend'. The event saw 16
teams come to compete in an early season tourney. Much
fun was had by all. 2006 saw a reduction
in the number of teams to tweleve. 2007 saw it further
reduced to just 6 teams, though that year a team from
St. John's made the journey in
and delighted everyone with their spirit.
Sadly, the
event was not able to continue in its current format
due to the decreasing interest, and
in 2008 the Toronto Ultimate Club ended their ownership
of the event.
The Ultimate Experience optioned the
event and has changed the format
to be a pre-season 'boot camp' for the touring
community. The change in focus allows us to capitalize on a
growing need within the ultimate
community for a forum in which to share and exchange
information, share success stories and develop
new leadership.
Ultimate
Basics of the game
Ultimate is a fabulous, high-energy sport that can
be enjoyed by people of all ages and disc-skills
who don't mind a little running and a lot of fun.
The description below applies to the outdoor version
of the game. The indoor version, being on a smaller
field, is somewhat modified (a slightly smaller field
and fewer players) but mostly similar.
Picture, if you will, a playing field (usually grass,
but desperate teams will play on almost any surface) as follows:
 On this playing field are two teams of seven players each. The object
of the game is for a team to pass the disc from player to player, all
the way up the field, and catch the disc in their end-zone, which scores
a point. Players cannot run with the disc, but must plant a pivot foot
(as in basketball) and throw the disc to a teammate. When holding the
disc, a player gets ten seconds to throw it to a teammate (five or
seven seconds indoors), which is counted off by the defender guarding
the offensive player (known as "marking" the thrower.) If
the disc isn't thrown in time, it's called a "stall" and
the defense takes over.
If the offensive team drops the disc, catches it
out of bounds, or failes to complete a pass because a defender somehow
blocks the pass, the other team picks up the disc where it lands
and works to score in the other direction. Defenders gnerally play
either a man-to-man or zone defense in their attempt to block a throw.
The game is non-contact - it's a foul to hit the
other player, or to hit the disc while it's being held. (Blocking
the disc right after it's thrown, known as a "point-block",
is a very hot play!) Nor can a defender be "picked" off
the player being guarded. Any play carried out with the main intent
to prevent another player from having a fair chance at catching the
disc or making a defense is considered a foul; in other words, you
have to "play the disc, not the person!"
Probably the most important part of Ultimate is known
as "The Spirit of the Game". This catch-phrase is used
to describe the respect that every player in the game has for his
fellow players. No referees are used in the game. Instead, each player
does his best to make an honest call if necessary, and trust the
calls of his fellow players, with the implicit assumption that nobody
in Ultimate would try to cheat.
This principle is what makes Ultimate special to
so many people, and all Ultimate players try
to keep the Spirit alive by maintaining this high level of trust,
no
matter how competitive
the game gets. If people cannot resolve their
differences, people usually say "back to the thrower", which allows
play to continue on without forcing the issue one way or another. The best way to see how Ultimate is played is to
go watch a local tournament. Ultimate players
share a great camraderie, and LOVE to introduce new players to
the sport. So come on out and
watch! (borrowed from the rec.sport.disc FAQ)
Origins
The early days (late 1960s)
Joel Silver proposed a school Frisbee team on a whim in the fall of
1968. The following spring, a group of students got
together to play
what Silver claimed to be the "ultimate game experience," adapting
the
game from a form of Frisbee football, likely learned
from Jared Kass
while attending a summer camp at Northfield Mount
Hermon,
Massachusetts where Kass was teaching. The students
who played and
codified the rules at Columbia High School in Maplewood,
NJ were an
eclectic group of students including leaders in academics,
student
politics, the student newspaper, and school dramatic
productions. One
member of the original team was Walter Sabo, who
went on to be a major
figure in the American radio business. The game became
identified as a
counter culture activity. The first definitive history
of the game was
published in December 2005, ULTIMATE: The First Four
Decades.
While the rules governing movement and scoring of the disc have not
changed, the early Columbia High games had sidelines
that were defined
by the parking lot of the school and team sizes based
on the number of
players that showed up. Gentlemanly behavior and
gracefulness were
held high. (A foul was defined as contact "sufficient to arouse
the
ire of the player fouled.") No referees were present, which remarkably
still holds true today as all ultimate matches (even
at high level
events) are self-officiated. At higher levels of
play 'observers' are
often present. Observers only make calls when appealed
to by one of
the teams, at which point the result is binding.
Ultimate goes to college (1970)
The first collegiate ultimate club was formed by Silver when he
arrived at Lafayette College in 1970
The first intercollegiate competition was held at Rutgers' New
Brunswick campus between Rutgers and Princeton on
November 6, 1972,
the 103rd anniversary of the first intercollegiate
game of American
football featuring the same schools competing in
the same location.
By 1975, dozens of colleges had teams, and in April of that year
players organized the first ever ultimate tournament,
an eight-team
invitational called the "Intercollegiate Ultimate Frisbee
Championships," to be played at Yale. Rutgers beat Rensselaer
Polytechnic Institute (RPI), 26-23, in the finals.
By 1976, teams were popping up in areas outside the Northeast. A
16-team single elimination tournament was set up,
at Amherst,
Massachusetts, to include 13 East Coast teams and
3 Midwest teams.
Rutgers again took the title, beating Hampshire College
in the finals.
Penn State and Princeton were the other semi-finalists.
While it was
called the "National Ultimate Frisbee Championships", ultimate
was
starting to appear in the Los Angeles and Santa Barbara
area.
Penn State hosted the first five-region National Ultimate
Championships in May of 1979. There were five regional
representatives, three college and two club teams.
They were as
follows: Cornell University-(Northeast), Glassboro
State-(Middle
Atlantic), Michigan State-(Central), Orlando Fling-(South),
Santa
Barbara Condors-(West). Each team played the other
in a round robin
format to produce a Glassboro-Condors final. The
Condors had gone
undefeated up to this point, however Glassboro prevailed
19-18 to
become the 1979 National Champions. They repeated
as champions in 1980
as well.
Ultimate spreads to clubs and internationally (1976)
In California clubs were sprouting in the LA - Santa Barbara area,
while in the east, where the game developed at the
high school and
college level, the first college graduates were beginning
to found
club teams, such as the Philadelphia Frisbee Club,
the Washington Area
Frisbee Club, the Knights of Nee in NJ, the Hostages
in Boston and so
forth.
In the same year, ultimate arrived in the UK, with the UK's first
clubs forming at the University of Warwick and the
University of
Cambridge, and Purley high school, by the late 1970's
and early 1980's
there were also clubs at the: University of Southampton,
University of
Leicester, and University of Bradford.
Ultimate gets organized – the UPA (1979–80)
In 1979 and 1980 the Ultimate Players Association (UPA) was formed.
The UPA organized regional tournaments and has crowned
a national
champion every year since 1979.
The popularity of the game quickly spread, taking hold as a
free-spirited alternative to traditional organized
games. In recent
years college ultimate has attracted a greater number
of traditional
athletes, raising the level of competition and athleticism,
and
providing a challenge to its laid back, free-spirited
roots.
In 1981 the European flying disc federation is formed.
In 1984 the World Flying Disc Federation was formed by the European
Flying Disc Federation to be the international governing
body for disc
sports.
In 2006 ultimate became a BUSA accredited sport at UK universities
for
both indoor and outdoor open division events.
The Ultimate Experience
Touring based organization
The Ultimate Experience is a not-for-profit organization which exists to service the touring community. Unlike many of the other ultimate organizations whose primary focus is on intra-city league play, The Ultimate Experience is solely focused on inter-city touring level teams. We provide administrative and organizational support to a growing number of club-based touring teams. Due to the stabilty of our organization, we are able to act as an umbrella organization channeling sponsorship and support to teams that wish to grow and develop competitive structures. This allows the team leadership to focus less on the burden of running a team, and focus more on the strategy and interpersonal dynamics involved in running a provincial, national or world championship calibre team.
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